If you follow the correct path, you will wind up back in the Shiva and Kali statue area, but high up. Remember the exit from the big room is not the same way you came in. Get the stones and use the stone holder (actually a grapple ring - neat!) to rappell back down to the ground (or the nearest safe ground). Both of the towers with the Shiva thingees you need have ledges, bars, chimney jumps, and Assassin's Creed walls you can climb. The three towers are not really three (since the one in the middle is destroyed). In fact, the exit is to the right of the big room's entrance. The two stones the game hints keep talking about are left and right of the big room's entrance. When you go into the large room, try not to move and make a sonar map of the room with you at the entrance. Go through the opposite side (away from the Shiva and Kali statues) and get over the gate after rappelling down the hole (you do not come back through this way). = Shiva-Kali Statues Puzzle = This is a long one. The action event only requires you to use the grappling hook so hot Lara doesn't scatter her enormous talents on the ground below. Do the same thing and then go back to the two switches in the middle. The right room requires you to put in a removable bar into the pillar and simply swing up to reach the gear platform. The left room requires nothing but a good jump to the top of the broken pillars (they are like 'Spire Jumps' from Sly Cooper). You have to go down to the temple's floor, but it is too high to drop off. COASTAL THAILAND - = Temple Entrance Puzzle = There are no real puzzles until this thing deep into the jungle. You can step onto the other floor switch (the rope curves around objects now, instead of cutting off like in the previous Tomb Raiders). Place the two cubes on either floor switch, then grapple the door's ring. You can run out of the side room using sprint (L1). While standing on the floor switch, throw the stone cubes out of the side room (using R1). = Artifact Door Puzzle = Go into the side room and look for two stone cubes. To get down, rappel off the the grapple ring and use the final switch to open the door. Once the big spike dish is raised, use aim mode to shoot out the broken chain links on both sides. After that, go to the switch above the squid (it is on a ledge next to the grapple ring) and use it. Use the lever in the first "side room", then proceed to the other side (you have to use the platform to go over the big squid) and use the second "side room" lever. = Squid Door Puzzle = In the giant squid room, go to the only "side room" available and use the grappler to get rid of the squid tentacle. Once both tasks are done, use the switch to turn on the fire. Look around the room for two stone cubes and place them on the second floor switch. Shoot the grappler to the statue head and pull it down. = Fire Door Puzzle = The second door requires two floor switches to be weighed down. To open the door, rotate the wheels so the three circle symbols are on the top "door". If you face the giant door, turn around and swim straight ahead. The second switch is in a jellyfish cave nearby. You can use the sonar ping to see where the orange diamonds are (indicating puzzle solutions). Moving on! - MEDITERRANEAN SEA - = Sea Door Puzzle = There are two missing switches for the giant sea door. In fact, you can't even go back to this area once the game is completed. CROFT MANOR (ABLAZE) - This is a training mission, and doesn't count towards anything. This guide will help with some of the longer puzzles so you won't be stuck like me. While most of the hints are helpful, there are times when a puzzle is so long and arduous that the tips won't be of any help (because only a new hint is offered after a puzzle step is completed). If you are stuck, the game also offers hints to help you out (accecss them on the PDA). In fact, it's so short, you can group everything into small batches when you're stuck.
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