![]() To be clear, there is virtually no system in Tavern Story that doesn’t revolve around food, and the game is no worse for this. As fate would have it, a nearby mayor is happy to have the daughter of a famous restaurateur take over the run-down local tavern and gives Patty a place to stay.Ī question every omnivore asks themselves at least once. Patty’s father’s tavern, house, and villa are all seized by the bank for unpaid debts her father takes off without a goodbye to raise money and a shady-looking character, banker Gustav, kicks Patty, Gino, and Romano out of the house. As cute as the little bugger is, he’s also unfortunately the God of Poverty, which begins what one might call a series of unfortunate events that set the stage for the game. This accident results in the freeing of Coco, the titular Hungry God, from his 100-year prison. ![]() Marenian Tavern Story: Patty and the Hungry God begins innocuously enough: Patty and her brother Gino are returning home from a day trip when, with his attention on the book he’s reading, Gino walks right into a statue, knocking it over. For any turn-based battle system enthusiast, the combat alone holds its own and help make the entire game experience enjoyable. There’s a certain charm about a game entirely centered around the concept of cooking food, and with over six hundred possible recipes, there’s a lot of food to cook. It’s been a decade since I enjoyed Atelier Iris: Eternal Mana, but in that time I hadn’t dipped my proverbial toe back into the waters of this sub-genre of RPGs until Tavern Story showed up on the PS4. Developed by Rideon and published by Kemco, Marenian Tavern Story: Patty and the Hungry God is a game that reminded me how much fun crafting-based RPGs can be.
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